Improving maze generation
Zombie Shooter » Devlog
Today I decide that I will improve the maze genneration. When maze is curently generated, its created a walls big as a whole tile, I want to change it so the walls will only by at the border of the tile.
Now everything is working, at the start I got little bit stuck because in unity +Y goes up not down so I was little bit confused and after I get the idea about what is going on I had to redo whole math.
I also started thinking how to implement path-finding. It will probably would not be that easy as it seems to be during the planning stage but that is the thing for the next time.
Im adding new build as the attachment.
Files
Build v0.2.zip 22 MB
May 16, 2021
Get Zombie Shooter
Zombie Shooter
More posts
- Bugfixing + Performance + TweakingJul 20, 2021
- Zombies and path findingJul 19, 2021
- Project C StartMay 10, 2021
- One Page DesignMay 09, 2021
Leave a comment
Log in with itch.io to leave a comment.